I'm using SDL2 and GLEW on OSX Mountain Lion (2012 Macbook Air) to create an OpenGL context. Querying for the GLSL version, it reports GLSL version 1.2. I'm curious if this is a limitation of the HD4000 driver, the Macbook Air/OSX, or perhaps a limitation of SDL/GLEW?
According to this, the hardware supports OpenGL 4.0, but the Mac drivers/OSX only support 3.2. That should still get you GLSL 1.50 (you might not be able to get 1.30 or 1.40), but you need to use the core profile, as OSX doesn't support the compatibility profile. I think SDL defaults to the compatibility mode, so you probably need to explicitly request core profile context.