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I've made several flash games before, and my next project is a flash MMO game. Right now, I'm learning node.js for the server side software, so far I can make a hello world server, read & write files, and read database record.

So my question is: what to do next in making flash MMO? aside from making the flash client part (because I'm used to making it), I don't know what exactly to do next in regards to server side thingy.

any help is appreciated, thanks

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closed as not a real question by Tetrad Aug 14 '12 at 5:34

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.If this question can be reworded to fit the rules in the help center, please edit the question.

Well the first step is to define what exactly you want to achieve from the design side of things. From there you can start working on a spec and ask more specific questions for specific features. Right now this question is too broad. – Tetrad Aug 14 '12 at 5:34
I strongly suggest dropping Flash and switching to HTML5. It's going to become pretty much standard for browser-based games. – jcora Aug 14 '12 at 10:54
Why the close? Anyway the difference between your 'old' flash games and the new ones are the online (and maybe the Massive) part. Online games needs a server that takes all the clients user input (coming from your game), checks what happens to the game state (game world) and if anything is altered then send everything that have changed to players concerned (for example players nearby). Feel free to come back with questions about 'persistent worlds', game states and anti cheating techniques for online games and so on and good luck! – Valmond Aug 15 '12 at 20:59