Say I have two 3d vectors, v1 and v2 (you can consider them both lines if you like). I'm trying to figure out a normal for v1 so that it intersects along any point of v2.
I keep drawing blanks on this one. It's easy enough to find a vector that points from v1 to v2 (just do v2 - v1), but that result isn't always perpendicular to v1.
How would you go about making that result perpendicular to v1?