I want to test two 3D oriented bounding box objects against each other and stop them if there is a hit detected.
How can I accomplish this using only the collision detection functions in the Bullet physics API?
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I want to test two 3D oriented bounding box objects against each other and stop them if there is a hit detected. How can I accomplish this using only the collision detection functions in the Bullet physics API? |
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Bullet comes with many demos, some of them just show or uses exactly what you want to achieve. I suggest to have a look at the Bullet demos. The demos folder should be right in the root of the Bullet source code. You can browse the code online here https://code.google.com/p/bullet/source/browse/#svn%2Ftrunk |
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