As the title says, what are the most popular design solutions when creating a new game or a new game engine?
closed as not constructive by Nicol Bolas, Ali.S, John McDonald, Byte56♦, Jonathan Hobbs Aug 11 '12 at 1:35
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.If this question can be reworded to fit the rules in the help center, please edit the question.
Patterns were designed to solve a certain problems within a/several domain(s). There are tons of design patterns for games. There is even the possibility that you might come up with your own! ( Well that depends on how much of problem solver you are ).
Allot of articles on creating games implicitly show you certain design patterns.
But ...hey google is your friend. Here
These are pretty much common
But there are so many others that apply as well.
I think the reason you got a downvote is because it's too hard to give you an exact answer. It really depends on what your game specifics are.