I am new to game development. I am interested in developing 2D games for the Android platform. What is the best place to start with (i.e) What are the basics and how to proceed? I already have programming experience in Java but don't have any experience with graphics or animation.
|
closed as not a real question by Byte56, John McDonald, Jonathan Hobbs, Tetrad♦ Sep 19 '12 at 16:08
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, see the FAQ.
|
Android might not be the best choice for starting game development because you would be learning several different things at the same time (Android SDK, making games, optimization, different phone models, etc.). Consider making some simple Java games on your computer to get familiar with making games in general; this tutorial looks like a good place to start. Once you're comfortable with both Java and game development, start with the Android tutorials. The development guide is very useful, in particular you need to know Android fundamentals and activity life cycle, as well as graphics. Get the Android samples and check out the Lunar Lander and Snake game samples (there's also JetBoy, but that's focused on the JetPlayer). The canvas class is actually good enough for most 2D games, but if you need better performance or want to move to 3D graphics later you will have to learn OpenGL ES. However, this is beyond the scope of getting started (unless you already know OpenGL). |
|||||||||
|
|
If you're already familiar with Android and doing basic UI applications with it, then you'll want to take a look at this multi-part tutorial that explains drawing graphics to an Android screen. |
|||||||
|
|
Processing.org is another good place to start for (somewhat simplified) coding/development before diving into the Android SDK. It works on Max/Windows/Linux and has a version developed specifically for Android deployment. I highly recommend it - as long as you have an Android phone you can deploy games/apps to your phone that you make with that version of Processing. Hope it helps. |
|||||||||
|
|
I strongly recommend the Airplay SDK as it works on windows and deploys to most smart phones. They also have a great Indie license. |
|||
|
|
|
All of these are really good answer. But I am a little surprised that no one has mentioned jMonkeyEngine yet. Its java, its shader based, its super easy to begin with, very good documentation, awesome community, fast bug fixes, comes with a game development enviroment(jMP based on NetBeans platform) & its evolving very very fast. I would emphasis more on it because, game development and making a library that someone will be using to make a game is quite different. So, if you want to make a game not a game engine, just jump right in jMonkey Engine with your eyes closed. :) |
|||||
|
|
I am also new to android game development, and I find the open source game engine AndEngine a pretty good tool to start with. It's got a bunch of examples and a fairly active community. |
|||
|
|
|
Check this link and pick one you feel comfortable with.. http://buildmobile.com/android-development-do-you-know-your-options/#fbid=7Sng9luT-3C |
|||||
|