I want to ask that I have a player in my game. I may walk. I have a image which has five different frames for walk and two frames for standing position. I want to ask that how can I change the images on runtime depending on the player state? I have loaded the image in tiledtextureregion. Also player can walk in forward and backward direction as well. How to use the same image strip for walking back and forth? I am new to andengine.
You can flip the texture like so: myTextureRegion.setFlippedHorizontal(true);
or by using the sprite
mySprite.setFlippedHorizontal(true); // set false to flip it back
Have you looked at AnimatedSprite class? AnimatedSpriteClass
You could google for examples. It's in the API