So for my tile based platformer, It has a grid of tiles Occupying 1x1 block for each one.
However, What if I want larger tiles? Maybe doors, tables, etc. They wouldnt fit in a 1x1 tile, so what I need is a way to let any method trying to access my tile array, know that a tile could be occupying a larger space.
I can already render larger objects correctly, But I simply am looking for a method to let evrything else know a larger tile is there, So I can perform collision on it, and so other tiles cant be placed on it.
