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I have a model that has been modeled & rigged in Maya, whenever i export it as an FBX and take it into unity it seems to collapse at certain areas (see the attachments for a before and after). The model is fine when brought into unity in the T position but once I give a pose in maya & get it to unity it seems to collapse in certain areas. I’ve even tried importing FBX file into 3ds max , model seems to have no problem in it. Its only when I import into unity I seem to get this problem.

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