Creating 2D waveform for Cocos2d game

I'd like to have a Waveform in my iPhone game that I am developing using Cocos2d v2.0.

That's the ideal wave I'd like to achieve. A simpler wave which I would still be happy with is this one.

Some people suggested me to use ParticleEffects ands ParticleDesigners like 71squared but I am not sure that this is the right approach.

Brainstorming, I think that at the end a wave is a plot of some function, and at each frame translate the wave points that where from the origin apart (-x and +x) and computes new wave points for the origin.

Something like this:

``````for (duration of effect)
compute wave point intensity at origin and display it
and
for each wave point before the center translate to -x and display it
and after the center translate to +x and display it
``````

Let me know what you think and if you have any better solution. I was thinking to achieve the display point by colouring a particular pixel but I need to figure out how :)..

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One way would be to read as binary and parse from that.

for example: (Assuming you have a 8Bit wav file)

``````//Get your file
for each 8 bit chunk convert to unsigned Integer

//Generate image
for each Integer scale it down to half your image size
draw pixel wide line from center to top from scaled result.
Draw a mirror image of that line directly below.
X coord + 1

Use generated image as mask to only expose the pixels you want to see.
``````

That should give you the result you wanted, Unfortunatly I can't post code as I have little understanding of Objective C. Maybe pseudo helps tho :)

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thanks for ur reply. I won't be using any wave files, I just wanted a wave effect for some animation purposes. Although your answer is still useful so +1. I'll leave the question open as I was hoping for some Cocos2d specific answer. Someone in a different forum pointed me out this tutorial developer.apple.com/library/ios/#samplecode/aurioTouch/… and looks like I will have the next week busy learning that unless someone comes up with some additional useful learning material :) – mm24 Aug 2 '12 at 14:17
Ah ok I think i misinterpreted "sound wave" what i believe you are actually looking for is a "Waveform" and this could be used minus the loading of the actual wav file and by randomly generating the numbers (Mayb add a thresh hold of change to ensure it doesn't vary too quickly) – AbstractChaos Aug 2 '12 at 14:28

I asked the question also on the cocos2d-iphone forum and someone kindly replied. I thought I would share his answer to avoid duplicate effort: