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Texturing in Blender and when I am moving UVs around in the UV/Image Editor I'm finding that I can't move a single UV point without moving all other UVs that are connected to the vertex.

This seems odd to me as the UV unwrap should be completely distinct from the mesh. Is there some odd setting that I don't realise I have turned on?

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closed as off-topic by Byte56 Sep 13 '14 at 2:46

  • This question does not appear to be about game development within the scope defined in the help center.
If this question can be reworded to fit the rules in the help center, please edit the question.

did you find a solution to this? I'm having the same problem, and it's costing me hours. Thanks for any help! – user22035 Oct 19 '12 at 5:48
No solution unfortunately. I ended up slicing up the entire model up into very distinct blocks e.g. top of wing, bottom of wing, etc. then taking each block and unwrapping it and moving it in to position. – Mikey Oct 19 '12 at 11:31
This question appears to be off-topic because it is about Blender and should be asked on the Blender stack exchange. – Byte56 Sep 13 '14 at 2:46