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I want to try out writing a networked game, as it is an important and complex field.

Here is my enviroment: XNA (C#), A player object, drawn as a circle, with movement input. Top down.

I want to: Run a Server that connects multiple clients Each client logs into this simulation as players Players can move, and see other players movement.

Here is the article I have been reading: http://www.gamasutra.com/view/feature/131503/1500_archers_on_a_288_network_.php

However, this appears to be a peer to peer interface, and build more for RTS's.

This is fine, i'm still gonna give it a shot, but I also want to know how to write a client>server approach too.

Any pointers/articles/books I can look into?

Thank you.

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What research have you done so far? There are other networking articles on gamasutra, plus gamedev itself has numerous topics (I show 195) with networking or client-server (I show 62) involved. – Patrick Hughes Jul 28 '12 at 15:52

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