I want to try out writing a networked game, as it is an important and complex field.
Here is my enviroment: XNA (C#), A player object, drawn as a circle, with movement input. Top down.
I want to: Run a Server that connects multiple clients Each client logs into this simulation as players Players can move, and see other players movement.
Here is the article I have been reading: http://www.gamasutra.com/view/feature/131503/1500_archers_on_a_288_network_.php
However, this appears to be a peer to peer interface, and build more for RTS's.
This is fine, i'm still gonna give it a shot, but I also want to know how to write a client>server approach too.
Any pointers/articles/books I can look into?