I have edited a rigged human model in blender (to change the axis of rotation of certain joints), to export it to Irrlicht and setRotation on the model's joints.
Irrlicht detects the joints in
node->getJointNode("Stacy_Armature_Bone_013");
but when I try to apply a rotation with
node->getJointNode("Stacy_Armature_Bone_013")->setRotation(core::vector3df(10, 0, 10);
it doesn't move.
Before editing the model, I could change any joint's rotation at will, but now it doesn't work. So I can only suppose the problem is in some setting in Blender.. Any thoughts? Thanks a lot!