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I have this usermap from kinect's depth data (size is 320x280) and i want to display it on my game. The problem, of course it's ugly (first image) and i want to have beautiful effect like in the second image

The usermap is put on a bilboard as a texture2D and i've been thinking i should use fragment shader. I'm wondering what kind of shader techniques i should use so i can possibly make the same effect as shown on second image


Glowing man:

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The links to the pictures don't work. I get a 404. – Nicolas Louis Guillemot Jun 23 '14 at 7:17

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