A friend of mine and I were discussing different idea for allow materials in a world to be destroyed in a very piecemeal fashion and he proposed the idea of representing solids as very viscious fluids. My intuition is that this would be either: A) very difficult, or B) very resource intensive, but I am unsure.
Is such a model feasible for an RPG/adventure rpg/fps?
edit:clarification: The idea is for collisions and objects breaking to be handled by this system. To basically allow any object handled this way to be destructable instead of having scripted destroyable objects.