i need to port my game project from Android (written in C, OpenGL ES 2.0, thanks to NDK) to Windows and Linux platforms. Of course i will need to rewrite some platform depended code, but now i stuck with question which library for creating OpenGL and input handle use.
Just a quick googling get me 3 candidates:
1) Freeglut - rewrited and free good old GLUT.
2) SDL - most well know one lib, used in many games.
3) GLFW - some kind of new, but simple and functional.
I just quite new to PC develop and don't see any significant differences beetweem them. Can you help me which one to choose? I clearly need just core mouse/keyboard input and creating of OpenGL context, also i will use GLEW to get to modern OpenGL with easy.