I wonder if it's possibel to add a value to X and Y in a Vector2? I have this code that creates a missile that use the position from the spaceship as a start position. But I would like to add some pixels so that the missile starts a little bit away from the spaceship. can I do that?
objectManager.AddNewMissileToList(new Missile(textureMissile, spaceship.spaceshipPosition, spaceship.spaceshipDirection));