I am currently working on a small game that will generate a world with caves and entrances to the caves, something like Terraria if you will. Today I reached some trouble on the world/cave generation code. I want to use Perlin Noise but I am not so sure how to implement it into my code. Could someone point me in the right direction for a reference or even code samples?
Tell me more
×
Game Development Stack Exchange is a question and answer site for
professional and independent game developers. It's 100% free, no registration required.
|