I'm currently in the late stages of development for a platform-esque iPhone game and am beginning to look into the graphics. Being a developer through-and-through, I have limited design skills and my budget can't stretch too far to pay a designer to build all the assets.
I've noticed a few games recently that are heavily styled which helps with the look of the game (consistency etc...) and keep the graphics required down to a minimum. The best example of this I can find is the iOS game "Contre Jour".
So, I'm wondering how I can go about a) picking & designing a style that will work with the game and b) implementing it within the Cocos2d environment.