On my Phenom II desktop machine (about 3 years old) with 8GB of RAM, it seems that I can only throw around a hundred or two boxes before it starts to go slow. I'm using the built-in
Is this about right, or am I missing something?
One thing that can't possibly be right though is that it takes several minutes to delete all the bodies (the RigidBodies, to be exact), spending nearly all of its time in
By the way I'm using BulletSharp, but I'm only making one call to the native API each frame -- which suggests that it's not the fault of the wrapper that it's so slow, unless there's something really weird going on with it.
Edit: It seems that there's a threshold point after which the program's memory consumption just starts skyrocketing. Something's leaking. Still, I'd be interested to know what to expect in a normal situation.