Is it possible to create an isometric view of the game without the use of tiles Looking at this forum and stackoverflow.com and gamedev.stackexchange.com. (I work with Corona SDK and could not find a friendly solution for isometric maps for. Simple solution, I mean.)
My goal - the creation of such a kind as in the picture KRu.jpg
Do you think the game is made with tiles or not? the only solution is to use the tiles for these games?
Problem that I do not understand: – Overlapping objects that are farther – Change overlapping sprite when it moves around the map. When an object moves, some of its facilities will be closed, others are not. What is the logic of such a task? – The logic of the movement of objects along a path with no tiles
Do not really want to reinvent itself that must have already decided.
If the tiles can not be avoided, I ask once again to leave links to materials that will solve the problem of isometry in the Corona SDK.
Sorry for my english. I'm illiterate monster.
Yours


