Is it possible to create an isometric view of the game without the use of tiles?
I've already searched in stackoverflow.com and gamedev.stackexchange.com, but I could not find a simple solution for isometric maps using Corona SDK.
My goal is to create something like this picture: KRu.jpg
Do you think the game is made with tiles or not? Is using tiles the only solution for this kind of game?
Problems that I do not understand: – Overlapping objects that are farther – Change overlapping sprite when it moves around the map. When an object moves, some of its facilities will be closed, others are not. What is the logic of such a task? – The logic of the movement of objects along a path with no tiles
I do not want to reinvent itself what must have already decided.
If the tiles can not be avoided, I ask once again to leave links to materials that will solve the problem of isometry in the Corona SDK.