I'm trying to see how tiles are saved doing some reverse engineering using old roms gfx files (this example trying with snow bros arcade set one) .
This is what I know now :
Each color point to a palette which can change (then when you change palette you change that color in tiles).
Tiles have a 16x16 pixel size.
I'm a little confused cause when I see the file in an hex editor. I don't know how many bytes are a pixel or how are they order to see the tile.
Any idea of how this works?