Now I know how to launch my dedicated server in udk. But now I need to know, that how can I put the server to make a information file for every registered user in my server(whitch stores information like how much he does have in game money, how big level he is and what weapons does he own), and how can I mirror those variables to that specific user, when he logs in from any machine that has this client installed.
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Now I figured it out! I can make a new kismet node in unrealscript, whitch loads those variables using tcp connection from my java server. I only need to read variable values from my textfile from server. |
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