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I need to do an in game gui editor. The game engine has his own widgets elements and I don't want a gui library that substitute it.

The most difficult task is the implementation of the functionality that makes usable to artists and designers.

  • Positioning
  • Resize
  • Alignment between some elements
  • Multiselection
  • Relationship between children and parents
  • Add guides
  • Magnet to place elements quickly
  • Use of layers
  • Undo / Redo
  • ...

I'm searching a framework or something like, with these functionalities implemented. And a form of append my own engine to make use of it.

It would be ideally a mixing between a tool like Photoshop and libRocket ( engine rendering independent ).

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closed as off-topic by Josh Petrie Jan 2 at 18:02

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  • "Questions that are about "which tech to use" are outside the scope of the site. For more information, see this meta post" – Josh Petrie
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2  
You want a framework for doing this, but you don't want a gui library? Perhaps you can define more specifically what the problem you face is? Please edit your question to reflect those changes. Thanks. –  Byte56 Jul 6 '12 at 16:48
    
I'm not sure I fully understand the question but I know many people who have used QT Creator to create editors for their game. If you're looking for something that already has functions like Photoshop, I'm not sure such a thing exists. (Note: This is based on my own brief Googling when I was building such a thing.) –  Mike C Jul 6 '12 at 17:01
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