Take the 2-minute tour ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

I know that it's possible to change the resolution (I mean the rings and the segments) of a UVSphere by pressing [F6] and changing some arguments.

But what if I add a UVSphere to my canvas at first, then I do something else in the meantime and not till then I want to change the resultion of the UVSphere which I added before. Is that possible? Thanks.

share|improve this question
    
Just wondering, why you need that? –  Luke B. Aug 4 '12 at 17:02

1 Answer 1

The simplest thing would be to remove it and add a new UV sphere. Once the sphere has been placed, the options for changing it's attributes is gone. The only option I know of is to add a subdivide surface modifier to your sphere. That will subdivide all the quads, but it essentially only allows you to double your rings and segments, not increase them separately or by a factor less than 2. So to easily replace an existing UV sphere, you can do the following:

  1. Select the UV sphere you want
  2. Press Shift+S and select Cursor to Selected
  3. Press X and confirm delete
  4. Press Shift+A and select Mesh->UVSphere
  5. Choose your arguments
share|improve this answer

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.