Take the 2-minute tour ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

Using UnrealEd I can create geometry and assign a material to each face of that geometry. Each face can have its own UV settings. How can I achieve the same functionality using Blender?

I've seen the "Texture Face" option mentioned but that seems to be gone in Blender 2.59+?

share|improve this question

1 Answer 1

up vote 2 down vote accepted

You should be able to select the face(s) in editmode and then in the Properties window under Materials, click Assign to apply the mat you choose from the list. See http://www.katsbits.com/tutorials/blender/learning-multiple-materials-textures-images.php

share|improve this answer

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.