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I sometimes place the 3D cursor at the wrong location by a undesigned click on the left mouse button.

But when I'm trying to click Control + Z in order to undo the accidental 3D cursor movement, it doesn't revert.

So my question is: Is there an easy way to get Blender's (2.6) 3D cursor back to it's previous location? Thanks.

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up vote 1 down vote accepted

The editing tool state changes (including the cursor) are not placed on the undo stack. That's intended behavior. Some one tried to file a bug about it, not too long ago, and it was closed as intentional behavior.

You can brush up on cursor behavior here.

If you really want to keep the cursor in one place, you can create an object at the position, hide it, then you'll have something to snap-to the position if you ever lose cursor placement.

Additionally, there are plugins that you might like. Specifically for this situation:

Enhanced 3D Cursor

Which provides:

  • Cursor location history
  • Cursor location bookmarks


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Thanks for your answer. But isn't there any cleaner and simpler to do that? I mean creating hidden object as some kind of "3D point bookmark" all the time not kind of fun. – fridojet Jun 29 '12 at 19:59
Is there another way to create something like a "marker" or a "bookmark" at some 3D point? th – fridojet Jun 29 '12 at 20:00
See my edits for additional options. – Byte56 Jun 29 '12 at 20:07
Perfect... Thanks! – fridojet Jun 29 '12 at 22:42

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