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I'm building an rts style overhead tileset game with JavaScript (particularly using Ember.js framework as a base). The map is so large that I'd very much like to be able to load and render the board and layered items in a Google Maps'esque.

I'm curious as to whether there are existing libs that would be helpful and already well thought out in these regards vs trying to reinvent the wheel. Are there any such libraries or code examples that would be useful in this area of board / map management?

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Why not do it yourself? It sounds pretty easy to implement. And it makes sense for an engine to ease loading not load specific files depending on some parameters for you. As for rendering, my engine does the trick (its renderer simply checks if an object is inside the canvas element): github.com/Yannbane/Irenic. – Yannbane Aug 9 '12 at 17:06
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Thanks, ended up using Ember.js. – ylluminate Aug 10 '12 at 1:42
@ylluminate This should be an answer. Also, "which technology to use" questions are off topic, check the faq. – Laurent Couvidou Mar 8 at 11:04

closed as not constructive by Byte56, Sean Middleditch, bummzack, Laurent Couvidou, Trevor Powell Mar 11 at 22:52

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