I'm looking into creating a simple tic tac toe/noughts and crosses game in Actionscript3 and am trying to understand the ideas behind the AI used in a game like this.
I've seen some simplistic examples online but from what I've read a game tree or something like minimax is the best way to go about this. Can anyone help explain or reference any good examples of this?
I've seen that there is a library called as3ds - data structures for game developers which has a number of classes that might help tie this together?
Any info/examples or help is much appreciated.