Does anybody know what kind of system developers are using for fluid simulation in iPhone games? It doesn't seem like they're using a Navier-Strokes simulation to me.
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Check out the blog: http://mediocregames.wordpress.com/ Posts like this might help you: http://mediocregames.wordpress.com/2011/09/08/getting-the-water-flowing/ They are the makers of Sprinkle: http://itunes.apple.com/us/app/sprinkle-water-splashing-fire/id447791438?mt=8 https://play.google.com/store/apps/details?id=com.mediocre.sprinkle&hl=en |
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My game is 2D so I'm using a particle emitter to get a water effect. If you're looking at using a 3d engine see: http://benbritten.com/2009/05/19/fun-with-unity/ The particle emitter I'm using can be found on 71squared. Also see: |
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