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Does anybody know what kind of system developers are using for fluid simulation in iPhone games? It doesn't seem like they're using a Navier-Strokes simulation to me.

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closed as off-topic by Byte56 Mar 12 '14 at 20:27

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up vote 1 down vote accepted

Check out the blog:

Posts like this might help you:

They are the makers of Sprinkle:

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My game is 2D so I'm using a particle emitter to get a water effect.

If you're looking at using a 3d engine see:

The particle emitter I'm using can be found on 71squared.

Also see:

Top down water view, cocos2d

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