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In C# is there something like XNA which gives update or draw or other classes and methods for operating on vectors and matrices that works for Android? I want to make a very simple 2D game for Android, and I don't want to have to use Unity.

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closed as off topic by Byte56, Arcane Engineer, Patrick Hughes, doppelgreener, Tetrad Jun 24 '12 at 23:51

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Where to get started and what technology to use are off topic for this site. See the FAQ about what types of questions to ask. Try looking up Android game engines. – Byte56 Jun 24 '12 at 14:19

Try ExEn or MonoGame. They both implement the XNA API on top of Mono for Android.

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Xna, on mono, i assume on Java. Does that heft system requirements about a year/$150? – John Jun 24 '12 at 14:41
@John Huh? Your question doesn't make sense, but I'll try to answer it anyway: Mono for Android is an implementation of C# and the .NET Framework that runs on Android. It costs $400. It runs "beside" Java - so it runs its own code natively (fast), and can call Java APIs (not as fast). – Andrew Russell Jun 24 '12 at 15:38

Your best bet is to look up Android game engines. There are some free ones out there, a quick google search should help.

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Typically, an answer this this would be a comment, since you are essentially just saying, "Google it". I don't see that as being too helpful to future visitors. – Byte56 Jun 24 '12 at 14:21

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