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Alright here is the problem: the creators of a quite popular flash-based game have asked me to port their game to Android. They are not interested in any other platforms so we don't need to be worrying about iOS or PC. They want the best performance on just Android (I guess that's the point of porting a flash-based game. They could have just went with it)

They found Unity 'slow'. How would the performance (on android) of other engines compare? Are they expecting too much i.e. finding Unity slow? I am in favor of Unity since development is a little easier with more things being visual (I am not experienced as you might have guessed).

This would be an example of the type of game I am to port


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closed as off-topic by Josh Petrie Aug 1 '14 at 18:57

This question appears to be off-topic. The users who voted to close gave this specific reason:

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Where is this link you speak of? – Jeff Jun 19 '12 at 23:38
oops... adding. – wirate Jun 19 '12 at 23:38
Oh man... right after I finished deleting my Facebook account... – Jeff Jun 19 '12 at 23:40
haha lemme give you a description (if this qualifies as one :P ) Its a 3D cricket game with kind of basic graphics. models of cricketers with basic leg and arm movement. Some decision making in fielders catching the ball – wirate Jun 19 '12 at 23:44
Sounds like the developers you're working for are never going to be happy. Get concrete answers from them for what they're expecting. If you're not too experienced and relying on the visual nature of Unity to help you, you're not going to produce code that's optimal. You may want to reconsider your role in this conversion as "too difficult". – Byte56 Jun 19 '12 at 23:51

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