I'm thinking about starting to write a game and my primary concern is performance. I was thinking about writing it in xna (client), and then also writing the server in c#. Will this be fast enough for any game that requires twitch reactions (like a top down shooter).
Tell me more
×
Game Development Stack Exchange is a question and answer site for
professional and independent game developers. It's 100% free, no registration required.
|
closed as not a real question by Tetrad♦ Jun 15 '12 at 20:31
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, see the FAQ.
|
Yes. The XNA Framework is perfectly capable of building any type of game. If I were you, I would worry more about building a game first, rather than how well it will run once built. |
|||
|