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I'm thinking about starting to write a game and my primary concern is performance. I was thinking about writing it in xna (client), and then also writing the server in c#. Will this be fast enough for any game that requires twitch reactions (like a top down shooter).

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Related: gamedev.stackexchange.com/questions/1667/…, so: "yes" –  John McDonald Jun 15 '12 at 19:27
    
This question is way too broad. If you had a specific case where performance wasn't good and you wanted to ask on how to work around it, then it would be on topic. –  Tetrad Jun 15 '12 at 20:31
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closed as not a real question by Tetrad Jun 15 '12 at 20:31

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.If this question can be reworded to fit the rules in the help center, please edit the question.

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Yes. The XNA Framework is perfectly capable of building any type of game. If I were you, I would worry more about building a game first, rather than how well it will run once built.

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I'm just nervous that I'm going to spend a bunch of time on this and then find out that I can't optimize it enough (or it would take too much work to optimize) so I would have to throw it away. Thanks for the answer though! At the very least I just learn a lot so should be fun –  Brent Echols Jun 15 '12 at 22:12
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