I need to achieve the effect of a ball falling down into a pool then splashing in the water.
At first, I made a sensor to detect the collision between the ball and the water and then show the sprite of the spray. But it's hard to change the sprite according to the velocity of the ball and the angle between the ball and pool. So, I want to simulate the physical model of the water.
Now, what I can do is to add a particle system using Cocos2D to show the still water and add physical model to each particle. But, I don't think it is a good solution. Any other I can do it? Waiting for you help.