Sign up ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

I'm thinking of using cocos2d 2.0 for my next project and am wanting to know if it's possible to have a shader that renders to a texture and that texture be input into another shader?

I have a few effects that need this capability, but haven't been able to find anything that says you can do this.

share|improve this question

1 Answer 1

up vote 0 down vote accepted

Use CCRenderTexture for this purpose..

in the draw code, you can always use: texture.sprite.shaderProgram ...

share|improve this answer

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.