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I'm thinking of using cocos2d 2.0 for my next project and am wanting to know if it's possible to have a shader that renders to a texture and that texture be input into another shader?

I have a few effects that need this capability, but haven't been able to find anything that says you can do this.

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up vote 0 down vote accepted

Use CCRenderTexture for this purpose..

in the draw code, you can always use: texture.sprite.shaderProgram ...

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