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I have read this article, and I am making use of some pixel shaders to achieve some effects. At most four shader effects can be applied at same time. What are the best practices to achieve best performance with DirectX 9.0.

I read somewhere that DirectX 11 provides support for parallel rendering, but I am not able to get any working sample for DirectX 11.0.

How can I boost the performance of my application? Are there any best practices for rendering different things on multiple monitors at the same time?

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Does "multiple" mean two, or fifty? –  David Lively Jun 11 '12 at 15:56
    
Generally its two but at max we use three monitors. Maximum time we need to draw on two monitors so we can consider the case of two. –  Vibhore Tanwer Jun 13 '12 at 5:04

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