I am looking for a game engine with multiplayer support that allows for players to place objects in the terrain. (eg. in TF2 one can place teleporters, etc... or in minecraft one can place blocks). I don't need the placeable objects to be interactive like in TF2, but I just need an engine that won't make me code this from scratch. I have decent knowledge of Python, PHP, HTML, C++ and C# (and a small knowledge of Lua scripting, although I have only been at it for a few months) so I should be able to handle most engines. So far I have looked at UDK and Cryengine, and wasn't thrilled with either.
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closed as not constructive by Tetrad♦ Jan 2 at 5:17
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Cube is one of the first engines I recall seeing that had great multi-user editing capabilities. |
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This question probably needs to be closed for being "inappropriate" or, at least, needs to be converted to CW since there is no right answer. In the spirit of sharing relevant information: Unity is one of many engines that can support client-side creation of objects. Networking is fairly straight forward for setting up a P2P connection and the |
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I would like to thank everyone for their feedback, but ultimately I have settled on the Torque engine due to the good networking capabilities which I hope will make accomplishing my goals easier. It also offers scripting in "TorqueScript" which seems very easy to learn and it seems to be capable of accomplishing what I desire to make with the engine. |
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