Game Development Stack Exchange is a question and answer site for professional and independent game developers. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

I am trying to animate a character's leg in flash CS 5.5 for a game I am working on. I decided to use the bone tool because it's awesome. The problem I am having, however, is that for my character to be animated properly, the symbols that make up his leg (upper leg, lower leg, and shoe) need to be on top of each other in a specific way (otherwise the shoe looks like its next to the leg, etc). Applying the bones results in the following problem: the first symbol I apply it to is placed in the rear on the armature layer, the next on top of it, and so on, until the final symbol is already on top. I need them to be in the opposite order, but arrange > send to back does nothing on the armature layer. How can I fix this?

tl;dr: The bone tool is not maintaining the stacking order of my objects, please help.

Thanks for helping :).

share|improve this question
Don't edit your title to say "solved" - if you really do have a solution, mark it as correct when you can (in ~24 hours) – doppelgreener Jun 2 '12 at 2:18
up vote 1 down vote accepted

Modify > Arrange > Send to Back works, however right clicking and doing an Arrange > Send to Back does not. Why this is the case with bones is not yet clear to me, though I think it may have something to do with the right click selecting the entire armature.

share|improve this answer

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.