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I am try to design a cocos2d game that with a big world. The wolrd tiled map is very big, maybe 20 ipad screen sizes. I want to know how to load CCTMXTiledMap into screen? If I directly add it to screen, will it use too much memory?

If so, is there a solution to solve this problem?

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AS far as I Know the CCTMXTiledMap is not designed for big maps, it 's very slow. – Raspu Jun 15 '12 at 20:10
Consider breaking your map up into smaller maps that connect with each other. – dqhendricks Dec 28 '12 at 0:32

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