I've worked with 3DS Max in Uni and am trying to learn Blender.
My problem is I know a lot of simple techniques from 3DS max that I'm having trouble translating into Blender. So my question is:
Say I have a poly in the middle of a mesh and I want to split it in two. Simply adding an edge between two edges. This would cause a two 5gons either side.
It's a simple technique I use every now and then when I want to modify geometry. It's called "Edge connect" in 3DS Max.
In Blender the only edge connect method I can find is to create edge loops, not helpful when aiming at low poly iPhone games.
Is there an equivalent in blender?