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I'm interested in using Ruby for 2D games. I have to pick between Ruby/SDL and RUDL, both of which are Ruby SDL wrappers.

Which is better? Better means "less bugs" and "more usable," although the latter is a matter of taste.

I notice that Ruby/SDL was last updated in 2012 (according to SourceForge), and RUDL in 2010; other than that, I don't know much about either.

Please share your experiences, good and bad.

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closed as not constructive by Byte56, Jonathan Hobbs, Josh Petrie, Darth Satan, Trevor Powell Nov 23 '12 at 1:13

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.If this question can be reworded to fit the rules in the help center, please edit the question.

1  
Kind of "Which technology to use?" isn't it? –  Byte56 May 29 '12 at 19:43
    
Kind of. I see it more as "which of these two (seemingly dead) libraries do I use?" –  ashes999 May 29 '12 at 19:55
    
Same thing, defined as one of the types of questions that are not a good fit for the site in the FAQ. It's a good question for chat though. –  Byte56 May 29 '12 at 20:13
    
Okay. Your objection (and close vote) is noted. :) –  ashes999 May 29 '12 at 20:34

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