Take the 2-minute tour ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

I'm trying to come up with a name for a class that encompasses an entity's position and orientation. This class isn't a transformation in the 3D sense- a transformation is something this class might create in order to tell the 3D where to draw. This class is meant to describe where an entity is.

I just know there's a good word for this!

share|improve this question
    
"Spatial". I usually have it as a component of every entity. I believe I picked this up from GIS APIs. –  Nick Wiggill May 29 '12 at 7:51
add comment

closed as not constructive by Patrick Hughes, ashes999, Byte56, Jonathan Hobbs, Tetrad May 29 '12 at 4:50

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.If this question can be reworded to fit the rules in the help center, please edit the question.

3 Answers

up vote 1 down vote accepted

How about PositionState? Could also include other state parameters of the position like bounding box issues.

share|improve this answer
    
Not bad! Probably better to be straightforward like that :) –  Raptormeat May 29 '12 at 2:37
add comment

Some ideas from a thesaurus: abode, locus, place, placing, placement, position, post, seat, setting, site, spot, station

share|improve this answer
    
I kind of like "Placement"! Thanks! –  Raptormeat May 29 '12 at 2:37
add comment

How about 'CurrentState'? or 'CurrentTransformationalState'? Or just 'TransformState'?

share|improve this answer
add comment

Not the answer you're looking for? Browse other questions tagged or ask your own question.