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I am looking forward to make an android game, something angrybirds style. I've already made my own engine and now have to decide what kind of graphics should I make.

It could be either realistic, like that

enter image description here

or a doodle-style like this

enter image description here

Right now the first one looks more appealing to me... on the other hand, doodle-graphics are very easy to draw and their transparency doesn't seem to slow down the engine much.

What do you think?

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closed as not constructive by Noctrine May 28 '12 at 13:55

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.If this question can be reworded to fit the rules in the help center, please edit the question.

This is clearly an open-ended question. – Darkwings May 28 '12 at 13:55
No, don't replace your question with junk. It's still valuable to the community even if it is closed. If you really want it deleted, flag it for moderator attention. I don't know if you need to give a mod a good reason for it to be deleted, but if you really, really need it deleted, then safe to say you should say why and that might be a good enough reason to have it deleted. – doppelgreener Jun 9 '12 at 8:14
up vote 2 down vote accepted

There is really no depth perception in the doodle graphics approach which is why realistic version is likely to look more appealing. You can still use scribble-style graphics and still use some kind of visual "depth". Start by removing the "piece of paper"-background - there's room for more layers than one.

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