I am making a simple phone game and having a conceptual argument with my partner. The argument might end up being inconsequential, but I would like to hear some opinions from actual devs who are making games.
This will be a pretty standard beat-em-up style game where you beat up lots of easy enemies and build up a huge kill count. There will be many different types of enemies. The question emerged when we had to put up some display on the UI.
Should the kill count be represented as a 1:1 number? For example, on your HUD, it will constantly show:
Or, should it be represented by a score? For example: 1 enemy = 100 points and it will display something like this:
This may be a matter of taste in the end. But, for the casual games market, what do you think a mainstream audience will enjoy more? I think people love big numbers, in general, what do you guys think?