I'm using XNA, and I'm well versed with the skinnedModel sample. I'm starting to make my own models and animations. I'd like to be able to take animations that apply to different, independent body parts and combine them. For example:
Let's say I have some animations for my characters body:
- running
- walking
- standing
I also have some animations for my characters face:
- frowning
- smiling
Ideally, I'd like my character to have any facial expression when doing any action. So, they could be:
- walking while smiling.
- walking while frowning.
- running while smiling.
- running while frowning
- ... and so on ...
However, I'm not sure how I should best manage this. I know that I could make N*M different animations (where N is the number of body animations and M is the number of face animations) and import them all, but this seems like a lot of work as the number of animations starts to increase.
If anyone has a smart way to handle this, I'd love to hear it.