Let's say I got 100 Orcs in my 3D world. They all have the goal to kill each other.
That means For 1 Orc I have to check collision with the 99 others. That will give me the number 99^2 which is about 10,000! 10,100 updates with collision every update (24-60 times a second) only for the AI will probably use my freakin whole GPU+CPU.
Any tip on handling AI?
Maybe someone know how they do in huge games like Skyrim, fallout, Red dead redemption...so on which has huge openworld with lots of NPC.